Computer Science > Machine Learning
[Submitted on 29 Sep 2021 (v1), last revised 16 Dec 2021 (this version, v2)]
Title:Explanation-Aware Experience Replay in Rule-Dense Environments
View PDFAbstract:Human environments are often regulated by explicit and complex rulesets. Integrating Reinforcement Learning (RL) agents into such environments motivates the development of learning mechanisms that perform well in rule-dense and exception-ridden environments such as autonomous driving on regulated roads. In this paper, we propose a method for organising experience by means of partitioning the experience buffer into clusters labelled on a per-explanation basis. We present discrete and continuous navigation environments compatible with modular rulesets and 9 learning tasks. For environments with explainable rulesets, we convert rule-based explanations into case-based explanations by allocating state-transitions into clusters labelled with explanations. This allows us to sample experiences in a curricular and task-oriented manner, focusing on the rarity, importance, and meaning of events. We label this concept Explanation-Awareness (XA). We perform XA experience replay (XAER) with intra and inter-cluster prioritisation, and introduce XA-compatible versions of DQN, TD3, and SAC. Performance is consistently superior with XA versions of those algorithms, compared to traditional Prioritised Experience Replay baselines, indicating that explanation engineering can be used in lieu of reward engineering for environments with explainable features.
Submission history
From: Alex Raymond [view email][v1] Wed, 29 Sep 2021 20:47:06 UTC (714 KB)
[v2] Thu, 16 Dec 2021 18:01:59 UTC (759 KB)
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