Computer Science > Robotics
[Submitted on 30 Sep 2021 (v1), last revised 27 Jun 2022 (this version, v3)]
Title:Solving the Real Robot Challenge using Deep Reinforcement Learning
View PDFAbstract:This paper details our winning submission to Phase 1 of the 2021 Real Robot Challenge; a challenge in which a three-fingered robot must carry a cube along specified goal trajectories. To solve Phase 1, we use a pure reinforcement learning approach which requires minimal expert knowledge of the robotic system, or of robotic grasping in general. A sparse, goal-based reward is employed in conjunction with Hindsight Experience Replay to teach the control policy to move the cube to the desired x and y coordinates of the goal. Simultaneously, a dense distance-based reward is employed to teach the policy to lift the cube to the z coordinate (the height component) of the goal. The policy is trained in simulation with domain randomisation before being transferred to the real robot for evaluation. Although performance tends to worsen after this transfer, our best policy can successfully lift the real cube along goal trajectories via an effective pinching grasp. Our approach outperforms all other submissions, including those leveraging more traditional robotic control techniques, and is the first pure learning-based method to solve this challenge.
Submission history
From: Robert McCarthy [view email][v1] Thu, 30 Sep 2021 16:12:17 UTC (765 KB)
[v2] Thu, 21 Oct 2021 08:58:15 UTC (1,068 KB)
[v3] Mon, 27 Jun 2022 22:18:05 UTC (1,380 KB)
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